17: A female drow spy, Ashyr, interacts with surface dwellers. 4.60
17: Ashyr continues her travels and reminisces about her past. 4.66
17: Ashyr is at the gates Port Afron, but there are some issues. 4.66
17: Ashyr explores the city and has some awkward conversations. 4.68
17: Chaos Ensues. 4.76
17: The rescue of the captives begins! 4.81
17: What's left of the Caravan reels from sudden changes. 4.79
17: The Caravan makes its way to more permanent safety. 4.74
17: The forest is not uninhabited and not safe. 4.68
18: Ashyr and Caleldir can't figure out how to act. 4.84
18: The Caravan reaches safety. 4.77
18: To the Bathhouse! 4.82
18: Ashyr and Caleldir get to know each other better. 4.78
18: The troupe and town forget their sorrows for the night. 4.78
18: It's time to shake things up in the peaceful town of druids! 4.80
18: Some new information comes to light. 4.83
18: The party learns about camping and more important things. 4.84
18: The party is now four, and they are headed back to town. 4.82
18: The party takes a breather in town. 4.80
18: It's time to get to know the new party member! 4.85
18: Caleldir leads the drow north towards his cursed homelands. 4.76
18: Nymphs can be a little overwhelming. 4.81
18: Althaia explains a bit about herself and her kind. 4.79
18: There's a new member in the party! 4.78
18: The party settles into a nighttime travel routine. 4.77
18: Just another night traveling north. 4.75
18: Althaia drags the party into some heroics. 4.76
18: The party escorts the prisoners to safety. 4.79
18: The escort of the prisoners comes to an end. 4.69
18: Traveling by carriage is much less stressful. 4.78
18: Clachleom isn't a peaceful place after all. 4.84
18: The party makes it into Caleldir's cursed lands. 4.83
18: Caleldir's homelands are as dangerous as promised. 4.83
18: Caleldir wakes in a strange place. 4.71
18: Caleldir gets more familiar with his captor. 4.74
18: Still trapped, Caleldir learns how to cope. 4.72
18: Can Caleldir be rescued? 4.84
18: Naliira and Caleldir entertain some houseguests. 4.84
18: Domestic bliss comes to an end. 4.86
18: The party tries to wake their sleeping nymph. 4.84
18: The party gathers supplies. 4.87
18: Two adventuring parties share some information. 4.85
18: Caleldir and Selene have some bonding time. 4.85
18: The party encounters their first boss! 4.88
18: Into the treasury to gear up! 4.88
18: The party collects some sweet loot. 4.87
18: Time for the next big boss! 4.90
18: The growing party meets Goelon! 4.89
18: Caleldir leads the party towards their destination. 4.87
18: Time for some much needed rest and relaxation. 4.87
18: The party travels back south. 4.89
18: A man from Ashyr's childhood is captured. 4.84
18: More information about Duskhaven is revealed. 4.87
18: Things get steamy after a long, hard ride. 4.84
18: Some long-held desires are realized. 4.89
18: The party discuss some Underdark logistics. 4.85
18: Port Afron draws near. 4.82
18: Ashyr and Caleldir are back where they started! 4.87
18: A meeting, then a small orgy. 4.78
18: Ashyr goes on a run. 4.85
18: No adventure would be complete without the sewer level! 4.87
19: The party searches for Ashyr. 4.82
19: Do the tides change for our endangered party? 4.88
19: Out of the sewers, into the gardens. 4.87
19: How has Lotta fared in captivity? 4.92
19: The party confronts the Generals. 4.85
19: The invaders' work isn't done. 4.80
19: The party gets a chance to unwind. 4.87
19: Althaia and Tsabdrin enjoy the forest together. 4.91
19: The party plans the next steps. 4.89
19: Caleldir visits the underground guards again. 4.84
19: The life of a leader comes to an end. 4.82
19: The party finishes their masterpiece. 4.83
19: The party has some downtime for talking and bonding. 4.75
19: Caleldir and Selene have some unexpected guests. 4.83
19: Caleldir makes some deals of his own with the Rusalka. 4.78
19: Ashyr and Tsabdrin each spend a night alone with Althaia. 4.79
19: Selene and Althaia talk, Ashyr and Caleldir reconnect. 4.74
19: The party is on the road once more. 4.83
19: The party reminisces. 4.80
19: R.I.S.A. finally unveils the work she's been doing. 4.84
19: Risa and R.I.S.A. find each other in the same room. 4.73
19: Selene has some alone time with R.I.S.A. and Caleldir. 4.85
19: The party reaches Duskhaven City. 4.86
19: Some plots and plans are revealed. 4.71
19: Varas causes some chaos. 4.64
19: Caleldir is taken to his new mistress. 4.75
19: Caleldir is put to work. 4.70
19: It is time for Jhul'une's century party. 4.81
19: Iiv'lua enacts her plan. 4.33
19: Stupidity has its consequences. 4.60
19: Selene is more properly reunited with Caleldir. 4.77
19: Rest comes to an end. Time to plot. 4.65
19: The Duskhavens talk. 4.85
19: The party returns to the captive. 4.77
19: Riia is introduced to her new home. 4.82
19: The party resorts to summoning creatures from Hell. 4.85
19: The predictable happens. 4.67
19: Caleldir discovers how succubi live. 4.70