18: A man awakes in another world with the body of a demon wolf. 4.71
18: An elf knight, wizards, and frustration. 4.78
18: Goblins, a side effect of the bond, orcs, and a great gift. 4.78
18: Ulric saves not one, not two, but three women. 4.76
18: A special power up, an ambush, and they will be slaves. 4.81
19: Party time is bad news for the bad guys. 4.81
19: The party of adventurers get into trouble. 4.80
19: Supportive spirits, sprightly skeletons, sinister statues. 4.81
19: The fight against the necromancer continues. 4.83
19: The party gains their most cute members, and more trouble. 4.84
19: The party learns more about the harpies. 4.82
20: The party and harpies fight, and Ulric makes a decision. 4.84
20: On the road, and into trouble again. 4.87
20: Golems, golems everywhere. 4.73