17: Erkos Marasgift wakes up on an unknown pirate ship. 3.00
17: The second day on the ship brings grim realizations. 4.17
17: In which Erkos loses his temper. 4.00
17: In which a fight becomes very interesting. 4.00
17: A storm overtakes the ship for two days. 4.25
17: Prey becomes apparent, and a sacrifice is made. 4.00