13: Danger brings a Nobleman and a unique servant together. 4.50
13: Prologue: Two nations at war. A tale begins in blood. 4.44
13: Silmaria is a unique servant who just wants a damn bath. 4.52
13: Rael makes an unsettling discovery in a post-battle meet. 4.61
14: Silmaria reflects on bittersweet memories. 4.65
14: Rael devises a plan; Silmaria feeds her need. 4.61
14: A visitor to IronWing Manor creates a stir. 4.76
14: Lord Rael brings change to House IronWing. 4.67
14: Rael searches for answers as things turn bleak at the Manor. 4.83
14: Rael asks questions, and Silmaria finds unexpected answers. 4.84
14: Rael develops a fixation. Silmaria struggles to let go. 4.83
14: Rael and Silmaria flee as things get out of control. 4.78
14: Rael and Silmaria seek refuge in Trelling's Rest. 4.81
14: Rael has an unexpected meeting and makes a difficult choice. 4.84
14: Rael and Silmaria leave Trellings Rest behind. 4.76
14: Rael and Silmaria journey dangerous roads. 4.78
14: Rael and Silmaria face unexpected perils. 4.73
14: Silmaria desperately struggles to help Rael hold on. 4.85
14: Rael and Silmaria discuss a very odd night. 4.84
14: After a desperate gamble, Rael and Silmaria discuss plans. 4.79
14: Rael and Silmaria journey to The Reach. The Stirring pops up 4.80
14: Dangerous nights give way to hospitable days. 4.78
14: A much needed break from the road becomes overlong. 4.77
14: Confronting a trap, Rael finds answers. But at what cost? 4.81
14: Silmaria struggles with doubt in the aftermath of battle. 4.65