11: A Knight Errant begins a quest... 4.28
11: He takes time out to stop at an inn. 4.41
11: Hooded figures and ulterior motives. 4.48
11: He reaches the wizard's tower. 4.49
11: Getting a guide and having some fun. 4.44
11: He finds the axe, but there's a problem. 4.50
11: He attempts to follow the axe. 4.46
11: He goes in search of a person of title. 4.49
11: He is introduced to royalty. 4.57
11: The end of his journey and the ceremony. 4.57